| Author | Topic: Irzinak's Spell Book (Read 105 times) |
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Irzinak
Joined: Feb 2007 Gender: Male  Posts: 10 Karma: 0 |  | Irzinak's Spell Book « Thread Started on Feb 10, 2007, 7:16pm » | |
An ancient and nearly indeciferable book filled with pages of Necromancer skills and spells.
Technique or Skill Name -- Bone Armor Effect -- This spell summons a barrier created from the bones of fallen warriors. The armor revolves around the Necromancer, protecting him against all attacks. Although enchanted, the armor does take damage and will eventually crumble. Limit -- Necromancer SP Consumes/Adds -- -10 SP Technique or Skill Name – Bone Wall Effect -- This spell enables the Necromancer to call upon the remnants of the spirits of all the creatures and people who have ever died in the area. It accumulates their fossilized remains and summons forth from the ground a barrier of dense, fossilized bone. This spell is an effective method for keeping adversaries from reaching a Necromancer, while allowing him to attack from range or make his escape. Limit -- Necromancer SP Consumes/Adds -- -12 SP Technique or Skill Name – Bone Spear Effect – Also known as the Talon of Trag’Oul, this skill can summons a long shaft of bone issuing forth from the caster and piercing any opponents in its path. Since the force of this projectile is mystical as well as physical it can pass through one opponent and carry on to the next, rending and tearing through whatever is in its path. Limit -- Necromancer SP Consumes/Adds -- -10 SP Technique or Skill Name – Bone Spirit Effect – This powerful spell briefly summons the spirit of a vengeful revenant. This skeletal specter immediately seeks out its objective, ripping free a portion of the target’s soul and carrying it away to the plane of the dead. This is not a true summoning spell, however, as necromancers have not yet determined how to control these wraiths. For now, it is enough that they are able to shield themselves and their companions from their wrath! Limit -- Necromancer SP Consumes/Adds – -20 SP
Technique or Skill Name – Raise Skeleton Effect -- Early on, Necromancers learn to control the skeletal remains of deceased creatures and humans. Invoking this skill causes a nightmarish jumble of animated bones to rise from, preferably a fresh corpse, but the remains can be lower in the earth. Animated partially through their own will and partially through the summoned spirits of ancient warriors, Necromancers often maintain a small host of these reanimated soldiers to do their bidding. Limit -- Necromancer SP Consumes/Adds – -5 SP
Technique or Skill Name – Iron Golem Effect – While many mages spend their lives devoted to studying the transmutation of base metals into gold, the Necromancers have always had a somewhat different approach to transforming metals. Through complicated arcane rituals and great mental concentration, a Necromancer can summon forth a Golem from common base metals. The contruct takes on the properties of the original source material, including any magical effects or other properties the original metal might have possessed. Limit -- Necromancer SP Consumes/Adds – -10 SP
Technique or Skill Name – Raise Skeletal Mage Effect -- Dead warriors are not the only heroes that a Necromancer may summon to inhabit his creations. Many a Necromancer regales in raising the corpses of long dead wizards and bending them to his will. The priests of Rathma feel that this is the proof of the dominance of their particular branch of the mystic arts. Limit -- Necromancer SP Consumes/Adds – -10 SP
Technique or Skill Name – Revive Effect – The ultimate goal of a priest of Rathma is the perfect reanimation and control of a dead creature, maintaining the purity and properties of its body while releasing its soul to allow the Necromancer full control. When a Necromancer at long last gains this ability, he can truly claim mastery of the Great Cycle of Being. Limit -- Necromancer SP Consumes/Adds – -25 SP
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Joined: Feb 2007 Gender: Male  Posts: 69 Karma: 6 |  | Re: Irzinak's Spell Book « Reply #1 on Feb 10, 2007, 7:42pm » | |
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