| Author | Topic: Classes Index (Read 362 times) |
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Joined: Feb 2007 Gender: Male  Posts: 69 Karma: 6 |  | Classes Index « Thread Started on Feb 8, 2007, 5:21pm » | |
There are many classes to choose from, some having special priveledges or superior weapontry than the other, however each fits well for any, and one should take their time to choose correctly.
Note - If in a class that has stages, you must always start as a stage 1 and work your way up unless admin says otherwise. Upon being in that class you know every technique aswell, because we cant be arsed to make you train it.
Note - About SP, you only get about 100 SP, therefore there is no need to make your SP consumtion too high. Thank You.
Such are --
Citizen: --
Description: Citizens are normal civilians of Japan, being able to live happily and unbothered by lifes works of hell. They are also great buisnessmen, and sometimes run Organizations while having a small personal army. They are overly weak, and do not weild any weapons, however they have the power of wealth by their sides.
Special: To become a Daimyo you would first have to be a citizen, and after which you will be incharge of a province, keeping it safe from invasion or war. Other features will become available in the future.
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Joined: Feb 2007 Gender: Male  Posts: 69 Karma: 6 |  | Re: Classes Index « Reply #1 on Feb 9, 2007, 5:54pm » | |
Samurai --
Description: Samurai work for the Daimyo's, or Factions, their weapons range from Katana's to Bows and arrows, however they also have a balanced offence and defence, making them the best generals of Soldiers. As well, one thing you should note is the fact they are looked upon by locals as Heroes, and is suspected to follow a strict code of laws. Which breaking would usually result in becoming a outlaw in other Samurai's eyes, and being struck down at first possibly chance. They are also shunned and considered pathetic when using firearms, however that does not stop some from picking them up. Note --If one wants to Become a Faction leader they must be this class firstly.
Skills -- Each Samurai are different, meaning they do not have to go by the same skills. It is allowed that they create their own skills, thus making them unique from other samurai.
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Joined: Feb 2007 Gender: Male  Posts: 69 Karma: 6 |  | Re: Classes Index « Reply #2 on Feb 9, 2007, 5:54pm » | |
Ronin --
Description: Ronin, or wandering samurai are considered retired Samurai, and can sometimes be renegade. They can be hired to help factions win wars, or simply to do a one man job of assasination. They have a heavy offence with an moderate defence, also having the speed of many years of serving now that they are not weighed down by the hinders of armor, however they tend to stick with their basic Katana's they've carried for so long. Note -- If one wants to Become a Faction leader they must be this class firstly.
Skills -- Each Ronin are different, meaning they do not have to go by the same skills. It is allowed that they create their own skills, thus making them unique from other ronin.
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Joined: Feb 2007 Gender: Male  Posts: 69 Karma: 6 |  | Re: Classes Index « Reply #3 on Feb 9, 2007, 5:54pm » | |
Shinobi --
Description: Shinobi are the spies of Japan, working for Daimyo's, clans and factions as their only objective is to gather information on the enemy or assasinate. Hesitation on an operation is not allowed as these beings depend on stealth, with a steady defence and offence if spotted. They have a great selection of hidden, long ranged weapons namely the Kunai, Five edged shuriken, and ten edged shuriken.
Abilities -
Doumane (Body Imitation): This is a basic technique taught to the lowest of Shinobi, a mere childs trick. Forming the tiger handseal the users image will appear infront of the opponent, each as real looking as the real one, a mirror image to the core. However if one of the images are struck they will instantly dissolve in a puff of smoke, and a drawback to this is that the clones may neither defend themself nor attack, a simple illusion.
-2 SP per mirror image created
Douripurike-shon (Body Replication): A much bigger improvement to the first technique, Doumane, this tech allows the user to create mirror images of himself, not only that but these may attack aswell. Though they simply poof away with one harsh hit, they can still put up quite the fight if used for combo's.
-5 SP per replica
Reitou Yari (Freezing Spear): By using this technique the user summons forth an estimate of seven ice spears to shoot up out of the ground from under the opponent; impaling them aswell as causing a severe frostbite upon their wounds.
-6 SP per attack
Hi Sakura (Fire Cherry Blossoms): After focusing enough energy the user blows forth a fire towards the enemy, the fire split apart in little balls that from a distance looks just like blwoing cherry blossoms that float through the wind. Upon contact with the enemy, they recieve slow a sizzling burn upon their skin, and it would seem as if no damage would be done except upon the skin; yet it is a fact that if the opponent is hit within this all at once, their insides will most likely cook to a crisp.
-8 SP per attack
Kage Sanpo (Shadow Walk): After making the designated handseals the user may hop within the nearest shadow, traveling through a connection of shadows thus being able to hop back out and strike their enemy unexpectedly and silently. However Kage Bun'ya must be active first before attempting to hop within, as if the technique wears off while the user is still within the shadow, they instantly die.
-15 SP upon activation -5 SP to stay within realm per post.
Kage Bun'ya (Shadow Realm): Focusing after doing a series of handseals, the user will suddenly be surronded by shadows that extend within a circle for about 30 meters in all directions. After activating this, the ground will appear black and seemingly look like a pit of nothingness.
-20 SP to activate
Raikou Higyou (Thunder Strike): Collecting the atmosphere's static energy the user is able to send a slicing lightning bolt towards the opponent, upon contact impaling through the skin aswell as electrifing them to an unstable point.
-4 SP per attack
Kaze Kaen (Wind Blaze): Sending forth a shattering gust of wind, on top of that immensely hot, this attack covers fifty meters in horizontally and vertically, upon contact the wind whips upon the users skin causing small gashes; the heat of the wind burning the inside of the gashes till it emits a small smoke from the burn. As always, if thrown with enough force it can also lift an opponent directly off his feet, thus sending him backwards.
-7 SP per attack
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Joined: Feb 2007 Gender: Male  Posts: 69 Karma: 6 |  | Re: Classes Index « Reply #4 on Feb 9, 2007, 5:55pm » | |
Necromancer -- Necromancy (Greek νεκρομαντία, nekromantía) is a form of divination in which the practitioner seeks to summon the spirits of the dead, called "operative spirits" or "spirits of divination", for multiple reasons, from spiritual protection to wisdom. The word necromancy derives from the Greek νεκρός (nekrós), "dead", and μαντεία (manteía), "divination". However, since the Middle Ages, necromancy has come to be associated more broadly with black magic and demon-summoning in general, sometimes losing its earlier, more specialized meaning – the forceful application of a dead spirit to a human body using astronomical energy.
Skills -- Each Necromancer are different, meaning they do not have to go by the same skills. It is allowed that they create their own skills, thus making them unique from other necromancers.
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Joined: Feb 2007 Gender: Male  Posts: 69 Karma: 6 |  | Re: Classes Index « Reply #5 on Feb 9, 2007, 6:34pm » | |
Exorcists --
Stage 1: Seeker of Knowledge
Description: Granted by the grace of God, Seekers of Knowledge are the first level of the Exorcist class. These are people who have just received the blessing of God and are beginning their quest in order to purify the world. While their skills are not as formidable as the senior tiers, they are still a force to be reckoned with against anything demonic.
Passive Abilities
Angelic Fury (Stage 1): A basic skill which increases the attack power of all holy spells. At this stage the increase to strength is only 5 but as the person becomes stronger so will this ability. SP: 3 per post.
Holy Armor (Stage 1): Increases the users defense by 5. As with Angelic Fury, this skill becomes stronger as the person does. SP: 3 per post.
Demonic Detection (Stage 1): Allows the user to detect demonic energy within a 10 meter radius. SP: 5
~Spells~
Heal (Level 1): The caster is able to focus their holy energy in order to heal wounds. At this level the user can only repair flesh wounds and nothing more. SP: 5
Purify (Level 1): Allows the user to purify an area within a 20 foot radius. While there is no visual change in the appearance of the land, any demon who steps foot on the purfied ground will receive minor burns to their feet which will increase so long as they remain there. Lasts 5 posts. SP: 20
Cure (Level 1): Enables the user to create holy water and dispel lower level poison. SP: 5
Negative Speed {Level 1): Reduces the targets speed by 10 for two turns. SP: 10
Positive Speed (Level 1): Increases the users speed by 10 for two turns. SP: 10
Holy Light (Level 1): Fires a low powered beam of holy energy towards an enemy. At this level the beam will only harm the lowest level of demons. SP: 5
Divine Judgement (Level 1): Decreases the agility of all demons by 10 within a 30 ft radius of the user. Upon casting the spell a giant cross will appear above the user then briefly expand upon the set radius. If this cross touches any demon they will receive the penalty for two turns. SP: 15
Teleport (Level 1): Allows the caster to instantly move 30 feet in any direction. SP: 20
Stage 2: Seeker of Soul
Description: Having mastered the basics of their holy powers, the Seekers of Knowledge will then be promoted to Seekers of Soul. As a Seeker of Soul they have access to more powerful spells and abilities, making them not only valuable demon slayers but also healers.
Passive Abilities
Angelic Fury (Stage 2): A basic skill which increases the attack power of all holy spells. At this stage the increase to strength is only 10 but as the person becomes stronger so will this ability. SP: 3 per post.
Holy Armor (Stage 2): Increases the users defense by 10. As with Angelic Fury, this skill becomes stronger as the person does. SP: 3 per post.
Demonic Detection (Stage 2): Allows the user to detect demonic energy within a 30 meter radius. SP: 5
Spirit Discovery (Stage 1): Allows the user to focus and draw upon positive energy in order to restore their spiritual power. Costs 10 SP but restores 30. Can only be used three times per battle.
~Spells~
Angelic Touch: Endows a weapon with the holy property for five turns. Holy weapons increase strength by 20. SP: 5
Barrier (Level 1): Creates a temporary barrier around the user or an ally which will protect them from one level two or lower attack. SP: 10
Shine: When cast on an enemy it causes the next attack used on them to do double damage. Can only be used once every 5 posts. SP: 15
Speak-no-Evil (Level 1): When cast on a demon it stops them from using Level 2 or lower spells for one turn. SP: 10
Heal (Level 2): The caster is able to focus their holy energy in order to heal wounds. At this level the user can heal extensive external damage as well as some internal. SP: 10
Purify (Level 2): Allows the user to purify an area within a 40 foot radius. While there is no visual change in the appearance of the land, any demon who steps foot on the purfied ground will receive mild burns to their feet which will increase so long as they remain there. SP: 20
Cure (Level 2): Enables the user to create holy water and dispel medium level poison. SP: 5
Negative Speed {Level 2): Reduces the targets speed by 20 for two turns. SP: 10
Positive Speed (Level 2): Increases the users speed by 20 for two turns. SP: 10
Holy Light (Level 2): Fires a medium powered beam of holy energy towards an enemy. At this level the beam will harm level 2 and lower demons. SP: 10
Divine Judgement (Level 2): Decreases the agility of all demons by 20 within a 50 ft radius of the user. Upon casting the spell a giant cross will appear above the user then briefly expand upon the set radius. If this cross touches any demon they will receive the penalty for two turns. SP: 15
Teleport (Level 2): Allows the caster to instantly move 50 feet in any direction. SP: 20
Stage 3: Seeker of Faith
Description: Having fully embraced their holy powers, the Seekers of Soul have now ascended to the next level of their training. At this stage even the highest level demons would do well to tread lightly around them. With their impressive healing spells as well as their exorcism techniques, Seekers of Faith are a forced to be reckonwed with.
Passive Abilities
Angelic Fury (Stage 3): A basic skill which increases the attack power of all holy spells. At this stage the increase to strength is only 15 but as the person becomes stronger so will this ability. SP: 4 per post.
Holy Armor (Stage 3): Increases the users defense by 15. As with Angelic Fury, this skill becomes stronger as the person does. SP: 4 per post.
Demonic Detection (Stage 3): Allows the user to detect demonic energy within a 50 meter radius. SP: 5
Spirit Discovery (Stage 2): Allows the user to focus and draw upon positive energy in order to restore their spiritual power. Costs 15 SP but restores 40. Can only be used three times per battle.
~Spells~
Grand Barrier (Level 1): Creates a holy barrier within a 20 foot radius of the user that is able to withstand level 3 and lower spells. SP: 20
Grand Cross (Level 1): Summons a grand cross on the ground that does extreme damage to all demonic foes. At this level the user can only create one where they stand. SP: 30
Resurrection: Enables the user to bring an ally back from death. Once brought back the person will be bed ridden for an entire week(3 real life days). A person may only be resurrected twice. SP: 50
Sanctuary (Level 1): Creates a holy area on the ground that will constantly heal all who step on it. Will cause minor burns to demons. Lasts 3 posts. SP: 25
Barrier (Level 2): Creates a temporary barrier around the user or an ally which will protect them from one level three or lower attack. SP: 10
Speak-no-Evil (Level 2): When cast on a demon it stops them from using Level 3 or lower spells for one turn. SP: 10
Heal (Level 3): The caster is able to focus their holy energy in order to heal wounds. At this level the user can heal extensive external and internal damage as well as mend small fractures in bone. SP: 15
Purify (Level 3): Allows the user to purify an area within a 60 foot radius. While there is no visual change in the appearance of the land, any demon who steps foot on the purfied ground will receive heavy burns to their feet which will increase so long as they remain there. SP: 20
Cure (Level 3): Enables the user to create holy water and dispel any poison as well as disease. SP: 10
Negative Speed {Level 3): Reduces the targets speed by 30 for two turns. SP: 15
Positive Speed (Level 3): Increases the users speed by 30 for two turns. SP: 15
Holy Light (Level 3): Fires a high powered beam of holy energy towards an enemy. At this level the beam will harm level 3 and lower demons. SP: 15
Divine Judgement (Level 3): Decreases the agility of all demons by 30 within a 70 ft radius of the user. Upon casting the spell a giant cross will appear above the user then briefly expand upon the set radius. If this cross touches any demon they will receive the penalty for two turns. SP: 15
Teleport (Level 3): Allows the caster to instantly move 70 feet in any direction. SP: 25
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Joined: Feb 2007 Gender: Male  Posts: 69 Karma: 6 |  | Re: Classes Index « Reply #6 on Feb 9, 2007, 8:39pm » | |
Stage 4: Grand Exorcist
Description: At this stage you have finally achieved the entire blessing of God. You are now a full fledged Exorcist and command the abilities of heaven with the utmost skill. Go with God's grace and purify the world, for no demon can stand against your might!
Passive Abilities
Angelic Fury (Stage 4): A basic skill which increases the attack power of all holy spells. At this stage the increase to strength is 20. SP: 4 per post.
Holy Armor (Stage 4): Increases the users defense by 20. SP: 4 per post.
Demonic Detection (Stage 4): Allows the user to detect demonic energy within a 70 meter radius. SP: 5
Spirit Discovery (Stage 3): Allows the user to focus and draw upon positive energy in order to restore their spiritual power. Costs 20 SP but restores 60. Can only be used three times per battle.
~Spells~
Grand Barrier (Level 2): Creates a holy barrier within a 40 foot radius of the user that is able to withstand level 4 and lower attacks.
Grand Cross (Level 2): Summons a grand cross on the ground that does colossal damage to all demon foes. At this level the user can not only create the cross where they stand, but also under their intended target. SP: 40
Sanctuary (Level 2): Creates a holy area on the ground that will constantly heal all who step on it. Will cause minor burns to demons. Lasts 5 posts. SP: 25
Barrier (Level 3): Creates a temporary barrier around the user or an ally which will protect them from one level four or lower attack. SP: 10
Speak-no-Evil (Level 3): When cast on a demon it stops them from using Stage 4 or lower spells for one turn. SP: 15
Heal (Level 4): The caster is able to focus their holy energy in order to heal wounds. At this level the user can heal extreme external and internal damage as well as repair any broken bones. SP: 20
Purify (Level 4): Allows the user to purify an area within a 80 foot radius. While there is no visual change in the appearance of the land, any demon who steps foot on the purfied ground will receive extreme burns to both their feet and legs so long as they remain there. SP: 20
Negative Speed {Level 4): Reduces the targets speed by 40 for two turns. SP: 15
Positive Speed (Level 4): Increases the users speed by 40 for two turns. SP: 15
Holy Light (Level 4): Fires a massive beam of holy energy towards an enemy. At this level the beam will harm all demons. SP: 20
Divine Judgement (Level 4): Decreases the agility of all demons by 40 within a 100ft radius of the user. Upon casting the spell a giant cross will appear above the user then briefly expand upon the set radius. If this cross touches any demon they will receive the penalty for two turns. SP: 15
Teleport (Level 4): Allows the caster to instantly move 100 feet in any direction. SP: 30
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Joined: Feb 2007 Gender: Male  Posts: 69 Karma: 6 |  | Re: Classes Index « Reply #7 on Feb 11, 2007, 1:50am » | |
Witch: --
Description: The opposite of Necromancers, Witches in any form are in every walk in society. Usually they associate their abilities around nature and life. Not very violent in their ways, but will defend themselves. They use a variety of magic. Be it elemental (Earth, Fire, wind, water) or simply white magic (Healing, Cleansing, Blessings and what not) However they are also ritualistic. 4 make a covent.
Skills -- Each witch is different, meaning they do not have to go by the same skills. It is allowed that they create their own skills, thus making them unique from other witches.
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Joined: Feb 2007 Gender: Male  Posts: 18 Karma: 2 |  | Re: Classes Index « Reply #8 on Feb 12, 2007, 1:36am » | |
Demons -
Stage 1: Lower Demon
Description: A lower demon is the lowest of all demons, the runt of the litter and has nearly no mind for itself. The only things that they can truly do on their own is natural things like eating, drinking, talking and that kind of stuff. Otherwise, unless their master orders them to do something, they will never do it on their own. Lower demons look more undeadish, their skin and body parts pitch black, most of the times their eyes are red.
Racial Abilities:
Passive, Demon Claws: Demon claws is a technique that allows the demon to utilize the evil energy deep inside them to transform their claws into much fiercer looking ones. The claws will grow to approximately 4 inches long and as strong as only iron at this point but are extremely sharp regardless. This is the first stage of Demon Claws
5 SP to activate, increases STR by 5
Passive, Demon Regeneration: What the ability does is allow the negative energy that inhabits the demon’s body to heal their wounds. At this stage the regeneration is extremely weak and only works for minor wounds like small slashes but will not heal any wounds that are more than 2 inches deep or 4 inches long without focusing a LARGE amount of negative energy into the wound. If doing this, the demon will have to concentrate on nothing but the wound so doing so in battle is not a good idea since healing wounds that big would easily take a minute or longer (post or longer, depends on how severe the damage is). When wounds aren’t too serious though and are below what is considered serious, if the wound is not affected for two posts and the Demon focuses part of his attention on the wound during the battle, the wound will heal and replenish all blood lost at the cost of a minor bit of Demonic energy. This is the first stage of Demon Regeneration.
4 SP to heal wounds below maximum threshold 20 SP + to heal wounds above threshold
Passive, Demon Heightened Senses: Simply put, this ability requires so little demonic energy that is active almost all the time on any demon unless they are either dead or have exhausted themselves of all demonic energy but the bare minimum to survive. Regardless, the sense of the demon will be enhanced slightly, their sense of smell enhanced about 1.5X that of a normal human as well as all their other senses. Their sixth sense remains the same though at this point. The is stage one of Demon Heightened Senses.
.2 SP a post to keep active
Strengths: At this point, the demon has very little strengths against anything. While it will be on par with anything of it’s stage, anything above it will more than likely kill it with ease. They are slightly stronger than an average human as well as faster but have less endurance if they do not heal their wounds.
Weaknesses: Anything holy will severely injure a demon at this level to a point where fleeing is their only choice basically. Unless the stage of the holy attack is their stage, they will most likely die. If the stage is at their level, the attack will be damaging but not kill them immediately.
Stage Two: Lesser Demon
Description: Lesser demons are given very little respect in the community of demons but are treated much better than their brethrens the Lower Demons. They are basically foot solider level at this point and have a bit more common sense than a Lower Demon. At this point, the demon is able to think of his own alternatives to situations rather than constantly hanging on his lord’s order. While the demon will still be under the lord’s control and follow his/her orders, at this point they can actually suggest their own ideas to a plan to their lord. In appearance they begin to look more humanish, eye color varies, and they are able to talk. However they still carry the same pitch black skin.
Requirements: To ascend to this stage of Demon, one must kill at least 50 NPCs. A moderator must check over your thread in which you killed that NPC(s) and determine whether you get the kill(s) or not. If the post is crappy like “I killed 50 NPC’s” or something retarded, it will obviously be unapproved. Though if you make a good RP out of it and possibly get some PC’s interested in it too that try to stop if they are one of the opposing factions, your chances of kill approval by a mod are increased. A PC kill will count as 10 normally depending on the circumstances (their rank, their faction, etc, etc. Killing other demons do not count).
Racial Abilities:
Passive, Demon Claws (stage 2): Stage 2 Demon Claws is a moderate improvement from the rank below it. At this point, the claws on the demon’s hands will grow to 6 inches in length and will make the claws as strong as steel. The claws will be sharp enough to of course cut through any other material other than steel and anything that is harder. Regardless, at this point, a little added benefit will be added. When a demon has slashed their opponent, the cut that comes with it will sear with dark energy, causing the wound to burn violently. If against a normal human, the pain will be moderate, enough to make them lose a bit of focus but if used against something like an Exorcist, they will receive much more damage since they are so much holier than normal humans. Demon Claws (stage 2), once again requires some negative energy to be gathered into the demon’s claws normally before they enlarge. This stage takes more negative energy to pull of than the last but is obviously worth it.
5 SP to activate, increases STR by 10
Passive, Demon Regeneration (stage 2): Like stage 1 of Demon Regeneration, stage 2 Demon Regeneration also has it’s limits. Wounds of 4 inches deep are allowed to be healed and about 6 inches in length and 1.5 inches in width. Wounds any larger will require much more energy to heal as well as a deep concentration on them which MUST NOT be broken at any time. Depending on the wound, the time to heal it will be determined by a moderator due to the fact you’d be stupid to try doing this in battle since you’d get your concentration broken rather easily. Regardless, wounds will heal at the same rate of two posts with minor concentration and with small amounts of demonic energy being surged into the wound (must make mention of you doing Demon Regeneration during each of the two posts).
3 SP for any wounds below the maximum threshold 15 + For wounds above the threshold
Passive, Demonic Heightened Senses (stage 2): Demonic Heightened Senses is now improved at this point, the amplification of the senses now being 2.5X. The effect does not stack with stage 1 so the max is 2.5X (one can manipulate how much of an amplification they want according to circumstances). At this stage, the 6th sense is finally improved to 2X and now a Demon has a slight radar for anything holy or demonic. Since the amplification is rather weak, it is possible to hide under the “radar” and the “radar” is of course rather weak.
.2 SP a post to keep active
Passive, Demonic Possession (stage 1): When a demon has ascended to Lesser Demon level, the demon will be able to take over an NPC’s body. If one plans to take over an NPC to try and make a big move that could change the storyline drastically or try to rack up kills quickly (EX: Bombing the shit out of China), Admin Approval must be provided first. PC possession is possible at this point to a certain extent. If the PC is fresh and uninjured, you MUST get permission from them to take over their character and do what you need to do for a type of small storyline you may have going. If they are severely injured, taking them over is possible but only for a short time (one post) and after you are kicked out of their body, you WILL receive all the same injures they had.
20 SP and 10 SP for the entire post that you want to keep control
Strengths: A lesser demon is now 3x stronger than an average human (remember, average… term used loosely. You won’t be stronger than Arnold Sw-… whatever in his prime), 3x as fast but one again less endurance. While they will have 2x more endurance than a normal human, the fact of the matter is that they will probably be able to take less damage than most other factions/classes since Demonic Regeneration.
Weaknesses: As usual, holy attacks will deal severe damage to a Demon to a certain extent. Holy attacks a stage below them will be effective but not so much so that they die quickly (probably take 5 really clean hits with holy attacks at this level, granted no regeneration goes down). Stage 2 holy attacks will deal great damage against the demon but will not immediately kill them, just injure them quite severely (in most circumstances, three of these level of holy attacks be enough to down a Lesser Demon with no Demonic Regeneration going on).
Stage Three: Higher Demon Description: These demons are nearly the cream of the crop, very respected in the Demon World for their deeds. They are considered high ranking officers amongst the demons, usually doing work like making battle plans and doing anything that is of great importance, with the Demon Lord’s approval. They are allowed much more freedom at this point, being able to go to the human world and back as they please as well as speak for themselves and not always act on the Demon Lord’s orders. Regardless, they are still under his/her control at this point and cannot defy it. These are the types of demons that should not be trifled with lightly. These demons have two appearances, being able to transform into a human appearance of their choice, aswell as their original appearance of blackness.
Requirements: To become this powerful of a demon, one must attain a kill record of 200 NPCs. The same rules apply like the requirements required to become a lesser demon just now they are more strict and you must put in more work for the kills.
Racial Abilities:
Passive, Demon Claws (stage 3): Stage 3 Demon Claws is a big improvement from stage 2 Demon Claws. Once the technique has been used, the claws will grow to 8 inches long. The claws will now be as strong as Quartz and now able to cut through any material that is below it in the hardness scale Moh developed (Hardness scale at bottom). The pain that is added when a Demon manages to get in a clean attack with the claws is now amplified quite a bit. The pain will now cause a normal human to fall to their knees (if they don’t die) and will have a much more painful effect on holier classes. If the PC of a certain class is the same stage as the attack or higher, it will not be as effective but still add onto the overall state of the battle since it will cause them quite a horrible pain.
5 SP To activate, increases STR by 15
Passive, Demon Regeneration (stage 3): This level of Demon Regeneration is much more intense than the one before it, now allowing the regeneration to be powerful enough to deal with cuts that are now 4 inches deep, a foot in length and 4 inches in width. The amount of energy to do so is moderate to heal injures that serious and like the other stages, it will take two posts to fully heal whichever wound you choose with a mention that you are trying to heal that specific wound in both posts. Any wounds bigger than what has been specified in anyway will take a high amount of Demonic Energy to heal as well as intense concentration that CAN’T be broken.
3 SP to heal all wounds below the maximum wound size 10 SP + on any wound past the maximum (can be determined by two PCs fighting or a mod if a compormise isn't made).
Passive, Demonic Heightened Senses (stage 3): With a small amount of Demonic Energy constantly being pumped, the Demon can now heighten their senses to 5X of a normal human or lower (depends on how much you feel is needed due to circumstances). The sixth sense “radar” is now amplified to 4X and will now be able to pick up on most demonic or holy type beings quite easily. Unless the person is good at masking their energy, the radar will most likely pick them up from a 20yd radius and warn the Demon that someone is nearby.
.2 SP to keep active
Strengths: A demon at this level will of course have the amount of Demonic Energy it has amplified tremendously. Their strength and speed will be 5x of a normal human, obviously being fairly super human at this point. Their endurance will be 4x of a normal human and while of course lower than probably most other classes, it does help a bit.
Weaknesses: Demons are of course quite vulnerable to all holy attacks and can be defeated by them quickly. While any demon at this level won’t be killed so quickly by holy attacks (unless they are the highest stage and are meant to kill for sure), the damage will be fatal and leave them slightly disoriented if the level of the holy attack is near their stage or higher.
Stage Four: Final Demon
Description: These demons are the most respected and the most feared of all demons. Final demons are the highest level that any demon can ascend to and break away from their Demon Lord. IF they respect their Demon Lord, they can continue to serve him/her but if at any time they are allowed to try and oppose him/her. These demons scare even the strongest of Exorcists and should never be trifled with unless one has a death wish or has friends. They are pure vessels of evil and sill enjoy all types of pain and suffering whether it is given to them or to another. These demons love to stay within a humon form, and despise changing into their 'disgusting' figure. They look the most human, and can blend into crowds of them unnoticed. They also can control their powers to look devilish, such as cause there nails to extend, aswell as their eyes to glow red.
Requirements: To achieve such a high level of strength, a Demon MUST kill at least 500 NPCs with the same rules as before. The next twist is that the demon MUST kill at least 20 PC or 15 Excorsists. A PC count will always count as one PC kill to your PC kill count (which you should add to your signature as well as your NPC kill count). The last requirement is that the person that wants to ascend to this level must gather the skulls of all they have killed and bathe in a pool of blood with all the skulls floating around them.
Racial Abilities:
Passive, Demon Claws (stage 4): This is the final and most powerful stage of Demon Claws that is known at the moment. To activate this technique, the Demon must soak his hands in his own blood (or the blood of any other Final Demon) and then focus the Demonic Energy into his claws. At this stage, each claw will grow 12 inches, now growing small jagged edges that will cause SEVERE internal damage to the opponent with stabbing attacks when the claws are pulled out. Not only this but the blood that stains their claws will soak into their body and replenish their own Demonic Energy very slightly. While it isn’t much unless with a severe amount of blood, it can change the tides of a battle if used correctly. Not only this, but the claws are as hard as Corundum, the hardest mineral known to human man right below diamond. The searing pain effect is of course amplified, now causing even the strongest of Excorsists to scream in agony when they feel it and losing concentration on ANY SPELL they are doing for a brief moment if it takes time to do.
5 SP to activate along with small requirement of soaking in Stage 4 Demon blood. Increases STR by 20
+1 SP for every slash attack you connect +3 SP for stab wounds +5 SP if they are extremely fatal
Passive, Demon Regeneration (stage 4): This is the final stage of Demon Regeneration and is obviously the most effective. At this point, the Demon is able to heal ANY wounds inflicted upon him other than a killing wound (like getting a javelin through the head for example) within two posts and a mention of the wound while fighting. If the wounds are extremely fatal and would kill you if not taken care of, they will of course take a high amount of Demonic Energy to heal.
Nearly all wounds will take 3 SP to heal which will be taken AFTER the two posts
Fatal and near death wounds will require 8 SP to heal.
Passive, Demonic Heightened Senses (stage 4): This is the final stage of Demonic Heightened Senses and is the most powerful. At this stage, the Demon is able to amplify his senses to 10x more than that of a normal human. For the 6th sense radar, it is now amplified to 7.5x and now has a 75yd radius to detect anything holy or demonic, granted they aren’t trying to hide their demonic/holy energy VERY well.
.2 SP a Post to keep active
Passive, Negative Energy Magnet (stage 1): As the name states, the technique absorbs all negative energy within a 30 yd radius of the Demon. This is constantly active when you have become a Final Demon and will absorb all Negative Energy around you. With this energy, a Demon can fight for much longer since he will have a constant source of energy, GRANTED he is in the right area which brings us to the weakness… the magnet doesn’t discriminate against energy. If the Demon is in a holy area (a church for example), the positive energy will be absorbed and weaken them. If stuck in that area for a very long time, the Demon will be purified, A.K.A. killed.
If in "evil" grounds: +5 SP a post (does not stack past your MAX SP) If in "holy" grounds: -10 SP a post
Strengths: At the final demon stage, the demon will achieve great power, now 10x as strong as an average human as well as faster. Their endurance will also be increased 5x that of a normal human and while more than likely lower than that of all the other classes, is still helpful with Demonic Regeneration.
Weaknesses: From here on in, holy attacks will have nearly no effect on a Demon if they are anything but at least stage 3 in power. Though as a double edged sword, stage 4 holy attacks are EXTREMELY effective against them now that they are nothing but pure evil and can be taken down by nearly any stage 4 holy attack if it is a direct and clean hit. The maximum stage 4 holy attacks a demon that can survive is 2 if they aren’t in a holy area, if they are then only one with a stage 3 attack added after.
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Kiyoshi Administrator Yaoi]♥[God}}Kills{0} Draws{0} Defeats{0} SP{0} ¥en{0} }}Kills{0} Draws{0} Defeats{0} SP{0} ¥en{0} member is offline
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Joined: Feb 2007 Gender: Male  Posts: 69 Karma: 6 |  | Re: Classes Index « Reply #9 on Feb 15, 2007, 2:07pm » | |
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